Febr. Fotos von Monkey Madness - Electro Festival (Vest Arena, angeschaut; Vest Arena Monkey Madness - Electro Festival, Bild 2. BART BLOB. KOSTENLOSE AMIGURUMI ANLEITUNG. Teil 2/3 der Monkey Madness Anleitungsserie (Deutsch). ENGLISH VERSION HERE. Mein Name ist. Die CD An Assfull Of Love: Monkey Madness jetzt probehören und für 15,99 Euro kaufen. Mehr von An lieferbar innerhalb Wochen (soweit verfügbar beim.
Monkey Madness 2 Video[OSRS] Monkey Madness 2 quest guide (high levels)
Ape Atoll and its underground dungeons are very dangerous, and returning to get items may prove difficult - bring only what you are willing to risk!
Always be sure to have food, anti-poison or superantipoison potions, and an emergency teleport when travelling through the island and be prepared to use protection prayers.
To start the quest, speak to King Narnode Shareen. He will tell you that Glough has escaped, and you will be instructed to search for clues of his whereabouts, starting with his house.
Climb up the ladder and then climb up the tree on the other side of the house. You will then need to speak to his wife Anita , located up the most north-western staircase in the Gnome Stronghold.
She will be in tears. Tell her that Glough might be in trouble, and that you may be able to help her. Investigate the gnome statue to activate a hidden switch.
Now, search the cupboard to receive a book of spyology. Read through it—the book mentions a method to reveal text on a document encrypted with spycraft.
Search the crates to the north-west to receive a brush , and investigate the fire remains to receive a mysterious note.
Follow these steps in order to decrypt the note:. Use the book on the note before speaking to the king again.
You may already have this book in your bank from The Grand Tree quest. Go back to her, and ask her to translate it for you. She will give you a translated note.
Fly to Entrana using the balloon. This requires one regular log. You are not allowed to bring any weapons or armour to Entrana. If you wish to save time getting back to the Gnome Stronghold, bring one magic log with you as well so that you can return quickly via balloon.
Talk to Auguste who will explain that Le Smith was lost while attempting to travel to Ape Atoll via air balloon. Pickaxe and slash weapon are not required if running agility route.
Food , antipoison , one-click teleport , combat equipment , super combat , stamina , and prayer potions. Do not underestimate the dungeon!
Prepare accordingly, and keep your health and Prayer high at all times. Make your way to Ape Atoll , and head to the northern section of the island.
On the eastern side of the island, speak to Garkor , who will tell you to speak to King Awowogei. Talk with Awowogei, and ask him about military plans.
He will explain that he will not speak to anyone other than Kruk. Report back to Garkor. You will need to find and kill Kruk to create a greegree from his remains to disguise yourself as him.
Head onto the hill west of the main gate to where the monkey archers are; one of them should have a talk option. Talk to the monkey, and ask him where Kruk is.
He will tell you that he has been disappearing from his post a lot lately, and that he would start tracking him from the bottom of the hill.
Follow them to a hidden trapdoor near a tree. The trapdoor is south of the northern transport-icon.
The greegree will lose its effectiveness when you enter the cave and "wrench itself from your hands. Kruk is located behind the handholds north of the entrance.
You will have to walk across the whole dungeon which is full of traps, Agility obstacles and monsters to reach him. There are two ways to approach the dungeon.
Players with level 70 Agility or higher are recommended to take this route, as it is much less dangerous. This section of the dungeon will consist of many obstacles in which there is only one correct path.
You will often have to find out which course is the right way using trial and error. You can fall navigating the obstacles; however, if the game gives a message stating "Something about this route feels wrong A light source is recommended as the bottom floor is dark, and you will be bitten by insects continually until you leave the area.
If you fall during the first two vines, you will drop in a location filled with Maniacal monkeys , which only use melee on you. If you fall after the third vine, you will fall into an area with Maniacal Monkey Archers , which use range instead.
Be aware that each vine serves as a "checkpoint" of sorts, so you cannot simply go to the bottom floor and cut through the whole maze. If you need to teleport out before you reach the end of the dungeon reaching the strange wall , taking a second key is recommended to save time.
If you should teleport out or die after passing the bronze door you need to get the bronze key again! The dungeon is in a oval sort of shape, so it is pretty straightforward to navigate your way through it.
The tunnels are all multi-combat. There are many aggressive monkeys, in addition to the odd scorpion or snake. Make your way through the dungeon slashing webs.
If you find a web that is "too strong to slash", you are going the wrong way. At some point in the dungeon, you will find three chests.
You will need to unlock the chests by right clicking and selecting unlock chest; if the game says it resists your attempts to open it, try to unlock the other chest.
If it opens, search it for a combat damaged key , which is used to open a door further ahead. Taking a second one is advised if you need to bank before reaching the end of the dungeon.
Note that one chest is further down the path. Alternatively, you can skip getting the key and pick-lock the door later. After the door, there will be several traps ahead of you, including dart dispensers and spinning blades.
You can tinker with them to disable it for a short time. Like the other obstacles throughout the dungeon, you will know if you are going the wrong way if you cannot disable the trap.
The two paths converge at the north end of the dungeon. Continue west, where there is another vine serving as the final "checkpoint". There are three Maniacal monkeys near it, so pray melee until they cannot reach you.
The path will then divide into an western and eastern route, then a final wave of dodgy ground. Before passing the last dodgy ground , investigate the nearby wall to unlock a shortcut back to the entrance.
If needed, go to a bank and prepare for the battle against Kruk. Use the shortcut when you return to skip to the end of the cave. Kruk can be very difficult to kill.
The lair is instanced, which means any dropped items will disappear and cannot be reclaimed. When you enter the room with Kruk , there will be some short dialogue.
Turn on Protect from Missiles and attack Kruk. He can hit up to Kruk has no particular weakness to any attack style. When attacking Kruk, the best method is to attack with range using stamina potions.
Wear armour and bring food with you at all times during this quest, unless stated otherwise. While you are in human form all creatures on Ape Atoll will be aggressive.
There is a bank, altar, and a Gnome glider nearby. There is an altar in the temple on the northeast side of the island if your prayer points need to be recharged.
There are Monkey guards and a very poisonous Spider near the altar. When traveling to Ape Atoll bring these items: Poison cure method most creatures on Ape Atoll are poisonous and aggressive while you are in human form.
Food Prayer recovery method at least one Prayer potion. Quick teleport method such as Teletabs or Ectophial , in case you need to escape danger quickly.
Ring of dueling Speak to King Narnode and learn that he has a new quest for you. Go to the top of The Grand Tree. Talk to Captain Errdo to take the glider to Karamja Gandius, option 5.
Travel west and north around the fence and try to enter the gate on the western side of the Shipyard. A Shipyard worker will stop you. Show him the Royal seal and he will let you pass.
Once inside the Shipyard, head south and talk with G. Caranock who is in the southern building. He will tell you that the Royal Guard might have been blown off course by some winds.
Go back to King Narnode and tell him what Caranock said. Ask him all of the questions and eventually you will be given the option to leave.
He will then blindfold you and take you to a glider hangar. Talk to Daero one more time and he will introduce you to your pilot, Waydar.
Talk to Waydar and ask him all of the questions. Head south and operate the Reinitialisation Panel to start the puzzle.
The code happens to be a sliding puzzle that you have to solve See solution below. You can skip the puzzle if you have k gp by paying Glough , who is located in his tree house southeast of the Grand Tree in the Tree Gnome Stronghold.
If you logout half way through the puzzle, you will have to start all over. For extra help with solving the puzzle, See here. The screen will change and the gliders will fold out and stand ready.
Now you are ready to go. Talk to Daero and Waydar and you will fly to the isle where the 10th guard crashed, known as Crash Island.
You will find a member of the 10th squad named Lumdo. He will not trust you at first, until you show him the Royal seal. He will update you on the current situation.
When you ask him to sail you to Ape Atoll , he will refuse. Talk to Waydar about convincing him. Lumdo will now take you to Ape Atoll. While you are sailing, a cutscene will occur back at the Karamja Shipyard.
Here is a map of Ape Atoll. You may have to use this map as a reference for multiple steps. Once you arrive on Ape Atoll , travel northwest until you find a cliff.
Follow this west and north. You will be hit by a lot of arrows, so it is advised to turn the protect from missiles prayer on. Eventually one will poison you and you will lose consciousness.
You will end up in a cage in the Jail with three members of the 10th guard, who will talk for a little while. There are Monkey guards outside. Do not get to close to them stay back from the cage walls, otherwise you will be dealt up to damage when a guard walks by.
One of them will patrol past your cage, then go to the switch room and switch with his partner. Your only chance to escape is when he heads to that room.
Pick the lock and run out to the grass area where Karam is located refer to the map below. Talk to Karam once you have reached the grass area.
If you want to pick the lock beforehand and wait outside on the left of the cage you can do so. However, there is a level 1 spider near the cage that will keep attacking you in an attempt to poison you.
If you go on the south side of the Jail, the Monkey archers will attack you. Do not talk to any monkeys except for Hafuba ; doing so will return you to jail.
Now you must speak to the Sergeant, Garkor. Head south from Karam until you are south of the temple, then go east through the tall grass. Do not walk past the Elder guard , if you do he will put you back in jail.
When you see the house south of the temple, you will find the sergeant on the east side of it. Speak to him, he will tell you that you will have to make an alliance with the monkey king and speak to Zooknock in a tunnel.
You now have to access a house filled with crates, south of the statue in the middle of the city refer to the map above. You must stay in the dark brown area of the floor once inside the house.
Stay in the grass as much as possible; do not run too long, even with the protect from missiles prayer on. Search the crates near the trapdoor You cannot go near the trap door or the guard will send you back to jail.
Take the Monkey dentures you find in the crate. Make sure you get the Dentures before moving on to the next step. Now search the most southeastern crate, reply with Yes and you will end up in a cave be careful because it will damage you.
Go to the northwest corner once in the cave see upper part of the map below and search the crates to find the Monkeyspeak amulet mould.
Once Kruk is dead, investigate his corpse to receive his paw. Exit the dungeon and get a monkey talisman from the monkey child in the northern middle of the city.
Let him cry a few minutes or just hop to another world and ask him to lend you his new one immediately.
Zooknock can be found at the end of the tunnel from Monkey Madness I, just west of lumdo at the southeast corner of Ape Atoll.
Bring a stamina potion, some food, and a serpentine helm or antipoison potion to make the trek easier. One sure effect of this powerful new greegree is an audience with the monkey king: Wield your new Greegree and speak with King Awowogei.
Ask him about the military plans, and he will mention an alliance with some troll generals. Report this back to Garkor. That leaves you with one option.
Head to the troll stronghold. Enter and walk south to the door on the western wall and enter. Talk to troll general Kob about his alliance with the monkeys, then challenge him to a deathmatch.
The other general is an ogre, Keef. Attempt to jump across, and the guard will demand 20 coins from you. Pay him and jump across to meet Keef. Challenge him like you did Kob and fight him, protecting from melee.
Again, he can hit a bit through prayer, so be prepared to heal. Do not underestimate either general! Return to Garkor and update him on your success.
Garkor will send you on your next assignment - Search for and find Le Smith. Le Smith can be found somewhere on Ape Atoll on the rooftops or other high places.
On the bridge between the two watchtowers at the city gate. Third floor above the jail Third floor next to the rune stall must search the southeastern most crate in the building due east of the rune stall for a dungeon entrance to reach this building.
Tell him that the king sent you to check on his progress, and he will mention that ships are being manufactured at the west side of the island.
Head to the west side of the island, just north of the city entrance. All this while avoiding the monkey guards patrolling along the way. There are three types of walkable tiles in this maze: If you stand on these tiles at the wrong moment, a monkey guard will see you and knock you off the platform.
Most tiles along the path are "red" tiles. You can stand on these indefinitely with no risk of being noticed by the monkey guards. For example, a particular spot may be safe because the northbound monkey guard turns left to continue along his path.
But once he turns around, he will see the same spot on his way south. These are the least common, but important to understand and utilize properly.
As you traverse the platform maze, be careful! Always make sure you have run energy this is where the stamina potions come into play, and carefully time your running from one "green" zone to the next so that no monkey sees you.
Always learn the route of the surrounding monkeys before you move to the next spot. Getting caught brings you back to the start of the airship platform, by the boat.
With this in mind, follow the platform all the way south, east, north, west, and north. Go all the way south instead. Then go east and climb up the ladder once.
Next, go south, west, and climb down the ladder. Then go east and north and take six satchels. Now you need to get explosives: Go back south, west, climb up, go east, then north, and then climb down the ladder once.
Make your way back west, then north, to that ladder you passed earlier. Climb up, then go east, south a little bit to climb down the ladder, north, and west.
Fill up all six satchels. Now you need to place the 6 charges at the weak spots around the platform. There are many ways to do this, but here is one possibility: From the explosives spawn: East, south just a little and climb up, then south all the way and use an explosive-laden satchel on the cracked floorboards.
North, west, down, south a little bit and into the eastern area - Use an explosive satchel on the cracked pipes. South, East, Up twice.
South, Use an explosive satchel on the cracked floorboards. Use an explosive satchel on the gas canister. South, East, Down once.
West, swing across the gap using the hanging vine. Further west watch out for "yellow" areas , north, east.
West, south until east, east, swing across hanging vine, east, down. West, north, west, south, east, down a bit and west to the final floorboard.
Use the boat to return to Ape Atoll. The platform will rumble be destroyed as you leave. Report this to Garkor. Your next sabotaging mission is to stop Glough from mutating armies of gorillas.